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Shadow era jericho spellbane deck
Shadow era jericho spellbane deck












  1. SHADOW ERA JERICHO SPELLBANE DECK FULL
  2. SHADOW ERA JERICHO SPELLBANE DECK PLUS

You can accomplish this all in one round. All while healing 6 (8 with RS) hp because of Lingering Essence and refueling your SE by 2 while also fueling your card draw engine of Confluence of Fate & Scriptures of the Righteous. This leaves enough resources usually to still play a Smite or Righteous Strike raising the dmg to 13 or 12 in one round with no allies.

SHADOW ERA JERICHO SPELLBANE DECK PLUS

If you have enough SE and a Sever Ties you can play Embers 2x doing 8dmg plus 2 dmg for having IOA and Embers only costs 1 resource to play with Divine. I have several times gotten massive dmg in one round by having Divine Connection and Incense of Atonement in play however. I would definitely not have a chance against another solo deck. Just something I was messing around with and realized I was winning a lot with it. And for that matter,IoA.Thanks for your feed back.

SHADOW ERA JERICHO SPELLBANE DECK FULL

Deck is too fat at 50 cards and full of stuff you don't need like Divine. The are many great synergies with these cards - please let me know your ideas and thoughts.īut seriously.the only attachments you have besides holy shield are attachments to your hero.besides embers of course. Smite & Righteous Strike just add to the power of the deck and can increase the dmg output in any particular round if you have the resources - which you will.

shadow era jericho spellbane deck

Forgiveness allows you to sac cards early on then bring them back later if you need one of them.

shadow era jericho spellbane deck

Robes of Mending are good at canceling out Confluence of Fate, which combined with Scriptures of the Righteous gives you great card draw. You still have a properly timed Tidal Wave if you need a board clear and Voice of Winter to by you time. You can also use Sever Ties while waiting for your shadow energy to get back to 4. You can use Sever Ties in the same round to make it a total of 8 dmg plus the damage from activating Incense of Atonement if there are at least two opposing allies in play (and healing 6 hp in the process ). Doing this will allow you to do 4 damage which i almost always direct toward the opposing hero while it also sets the ally it was attached to ablaze ( activating Lingering Essence also for destorying the attachment ). The goal is to hit opposing allies with Embers of the Just (activating Incense of Atonement ) when your shadow energy is at least 3 - 4 and then use Jericho 's ability to destroy Embers of the Just. After this you can play how ever you need to - this deck is very flexible.

shadow era jericho spellbane deck

This is what I try for - its the most optimal order to play these cards if you get the right draw. The idea behind this deck is to use Embers of the Just to defeat your opponent. It's a solo Jericho deck based on heavy use of destroying attachments. I've never posted before but this deck has been doing great for me and I wanted to share it.Try it out - let me know what you think.














Shadow era jericho spellbane deck